Improving learning outcomes for students through personalized tutoring

PLUS - Personalized Learning Squared

Timeline

4 months, January - May 2022

Role

UX Designer

Team

1 Product Manager, 2 UX Designers, 2 Engineers

Tools

Figma, Miro, Trello, Google Suite, Pen & Paper


What is Personalized Learning?

PLUS is a collaboration between the University of Pittsburgh’s Center for Urban Education (CUE) and Carnegie Mellon University’s LearnLab. By pairing the power of human tutors with artificial intelligence, PL² targets opportunity gaps for K-12 students of color and other marginalized groups, piloting innovative approaches to personalized learning.

What did I do?

My responsibilities included a combination of creating new mockups and editing existing mockups for the PL² static website and app to improve the overall UI/UX. I was involved in sprint work with other designers, developers and product leads.

Project Brief

  • Redesign and mockup the existing web and mobile interfaces for the PL² app and static website to 1) elevate the user experience for students and tutors and 2) for parity to facilitate the work of future designers and developers.

  • Work cross-functionally to identify and improve usability issues and UI components.

Design System

I helped create a new design system to create cohesion and consistency between the PL² app and the website.

PL² App (Web & Mobile)

Wireframes to Mockups

For the app I re-designed the dashboard and lesson pages. I created wireframes first to decide on the main components of the dashboard screens. After discussing them with the rest of the team I mocked up high visual fidelity screens using the design system.

High-Fidelity Mockups

I was tasked with leading the Figma mockup creation of all the PL² app screens (web & mobile interfaces). After the dashboard screens were mocked up, I created a high-fidelity prototype of the PL² app. View the prototype here.

PL² Website (Web & Mobile)

High-Fidelity Mockups

The next task was to create mockups for the website pages; this included designing certain pages from scratch and redesigning others. Just as I had done for the app, I created a Figma prototype for the PL² website.

Reflection & Takeaways

This experience taught me how to work cross-functionally in a fast-paced, startup environment.

  • I became comfortable presenting my work and communicating my design decisions to developers.

  • I learnt how to work with an existing design system and iterate on mockups. My prior UX Design experience mostly included creating prototypes from scratch; this experience gave me the opportunity to do both - create mockups from scratch and iterate on existing prototypes to improve the user experience.

  • I learnt how to do sprint work and collaborate with engineers, product managers and other team members to meet users’ needs and business objectives.

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