Improving learning outcomes for students through personalized tutoring
PLUS - Personalized Learning Squared
Timeline
4 months, January - May 2022
Role
UX Designer
Team
1 Product Manager, 2 UX Designers, 2 Engineers
Tools
Figma, Miro, Trello, Google Suite, Pen & Paper
What is Personalized Learning?
PLUS is a collaboration between the University of Pittsburgh’s Center for Urban Education (CUE) and Carnegie Mellon University’s LearnLab. By pairing the power of human tutors with artificial intelligence, PL² targets opportunity gaps for K-12 students of color and other marginalized groups, piloting innovative approaches to personalized learning.
What did I do?
My responsibilities included a combination of creating new mockups and editing existing mockups for the PL² static website and app to improve the overall UI/UX. I was involved in sprint work with other designers, developers and product leads.
Project Brief
Redesign and mockup the existing web and mobile interfaces for the PL² app and static website to 1) elevate the user experience for students and tutors and 2) for parity to facilitate the work of future designers and developers.
Work cross-functionally to identify and improve usability issues and UI components.
Design System
I helped create a new design system to create cohesion and consistency between the PL² app and the website.
PL² App (Web & Mobile)
Wireframes to Mockups
For the app I re-designed the dashboard and lesson pages. I created wireframes first to decide on the main components of the dashboard screens. After discussing them with the rest of the team I mocked up high visual fidelity screens using the design system.
High-Fidelity Mockups
I was tasked with leading the Figma mockup creation of all the PL² app screens (web & mobile interfaces). After the dashboard screens were mocked up, I created a high-fidelity prototype of the PL² app. View the prototype here.
PL² Website (Web & Mobile)
High-Fidelity Mockups
The next task was to create mockups for the website pages; this included designing certain pages from scratch and redesigning others. Just as I had done for the app, I created a Figma prototype for the PL² website.
Reflection & Takeaways
This experience taught me how to work cross-functionally in a fast-paced, startup environment.
I became comfortable presenting my work and communicating my design decisions to developers.
I learnt how to work with an existing design system and iterate on mockups. My prior UX Design experience mostly included creating prototypes from scratch; this experience gave me the opportunity to do both - create mockups from scratch and iterate on existing prototypes to improve the user experience.
I learnt how to do sprint work and collaborate with engineers, product managers and other team members to meet users’ needs and business objectives.
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